BloodHound 2.1: The Fix Broken Stuff Update
Sometimes, you have to step back and look at your code you wrote a while ago. Usually, it’s not pretty. Sometimes, it’s just flat out wrong. This is one of those times. The 2.1 release of BloodHound has a large focus on bug fixes, and a couple new features including a new attack primitive. This post is going to cover changes we’ve made since the release of BloodHound 2.0, including some of the incremental changes in between....